Index of all Fields and Methods
All Packages Class Hierarchy
A
B
C
D
E
F
G
H
I
J
K
L
M
N
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P
Q
R
S
T
U
V
W
X
Y
Z
Index of all Fields and Methods
- addCone(float, float, int).
Method in class l3d.L3DScene
- Creates a new cone object
GOOD.
- addCube(float, float, float).
Method in class l3d.L3DScene
- Creates a new cube object
NYA.
- addCylinder(float, float, float, int).
Method in class l3d.L3DScene
- Creates a new cylinder object
NYA.
- addDisc(float, float, int).
Method in class l3d.L3DScene
- Creates a new disc object
NYA.
- addLight(int, float[], float[], float[], float, float, float, float).
Method in class l3d.L3DScene
- Add a light to the current scene
NYA.
- addSphere(float, int).
Method in class l3d.L3DScene
- Creates a new sphere object
NYA.
- addSprite(String).
Method in class l3d.L3DScene
- Creates a new sprite object
NYA.
- addURL(String, String, float, float, float, float, float, float).
Method in class l3d.L3DScene
- Add the URL to the scene
AVAIL.
- addVector(float[], float[], float[]).
Static method in class l3d.L3DMath
-
- addVectorF(Float[], Float[], Float[]).
Static method in class l3d.L3DMath
- Adds two vectors
GOOD
- addViewpoint(int, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float).
Method in class l3d.L3DScene
- Add a viewpoint to the current scene
NYA.
- addVRML(String, String, float, float, float, float, float, float).
Method in class l3d.L3DScene
- Add a VRML object to the current scene
GOOD.
- advise(L3DObserver, L3DObject, String).
Method in class l3d.L3DScene
- Advise for an event
GOOD.
- animate(String).
Method in class l3d.L3DObject
- Loads animation .vue file and applies to object
NYA.
- ANIMATE_BACKWARD.
Static variable in class l3d.L3DObject
-
- ANIMATE_FORWARD.
Static variable in class l3d.L3DObject
-
- ANIMATE_LOOP.
Static variable in class l3d.L3DObject
-
- ANIMATE_PINGPONG.
Static variable in class l3d.L3DObject
- Variables for Animation nPlayMode
- animateToViewpoint(float, float, float).
Method in class l3d.L3DScene
- Animates to the defined viewpoint
NYA.
- AXISALIGNMENT_NONE.
Static variable in class l3d.L3DObject
-
- AXISALIGNMENT_XYZ.
Static variable in class l3d.L3DObject
-
- AXISALIGNMENT_ZORIENTX.
Static variable in class l3d.L3DObject
-
- AXISALIGNMENT_ZORIENTY.
Static variable in class l3d.L3DObject
- Variables for Axis Alignment operations
- BOOL_FALSE.
Static variable in class l3d.L3DScene
-
- BOOL_TRUE.
Static variable in class l3d.L3DScene
- Boolean variables
- clone().
Method in class l3d.L3DObject
- Creates a clone of the object, A new instance is allocated and a
bitwise clone of the current object is place in the new object.
- COLLISION_OFF.
Static variable in class l3d.L3DObject
-
- COLLISION_ON.
Static variable in class l3d.L3DObject
- Variables for nCollideStyle
- CONTINUEPROCESSING_OFF.
Static variable in class l3d.L3DScene
- Continue Processing variables
- CONTINUEPROCESSING_ON.
Static variable in class l3d.L3DScene
-
- crossProduct(float[], float[], float[]).
Static method in class l3d.L3DMath
-
- crossProductF(Float[], Float[], Float[]).
Static method in class l3d.L3DMath
- Calculates the cross product of two vectors
GOOD
- decreaseLightIntensity().
Method in class l3d.L3DScene
- Decreases the light intensity one point
GOOD.
- deleteObject(L3DObject).
Method in class l3d.L3DScene
- Deletes an object from the scene
AVAIL.
- dotProduct(float[], float[], float[]).
Static method in class l3d.L3DMath
-
- dotProductF(Float[], Float[], Float[]).
Static method in class l3d.L3DMath
- Calculates the dot product of two vectors
GOOD
- DRAW_POINTCLOUD.
Static variable in class l3d.L3DScene
-
- DRAW_SOLID.
Static variable in class l3d.L3DScene
-
- DRAW_WIREFRAME.
Static variable in class l3d.L3DScene
- Draw Mode variables
- findObject(L3DObject, int).
Method in class l3d.L3DScene
- Finds an object
NYA.
- GEOMETRYMODE_EMPTY.
Static variable in class l3d.L3DObject
-
- GEOMETRYMODE_POINTS.
Static variable in class l3d.L3DObject
-
- GEOMETRYMODE_SOLID.
Static variable in class l3d.L3DObject
-
- GEOMETRYMODE_WIREFRAME.
Static variable in class l3d.L3DObject
- Variables for geometry sampling operations
- getAnchor(String).
Method in class l3d.L3DObject
- Get Anchor
NYA.
- getAnimationMode().
Method in class l3d.L3DScene
- Get the current Animation mode for the scene
GOOD.
- getAxisAlignment().
Method in class l3d.L3DObject
- Get axis alignment state for object
NYA.
- getBackdropImage(String).
Method in class l3d.L3DScene
- Returns a background image for the VRML scene
NYA.
- getBackgroundColor(float[]).
Method in class l3d.L3DScene
- Gets background color (RGB)
NYA.
- getBankingMode().
Method in class l3d.L3DScene
- Get the current banking mode for the scene
GOOD.
- getBBox(float[]).
Method in class l3d.L3DObject
- Get Bounding Box of an object
NYA.
- getBBoxCenter(float[]).
Method in class l3d.L3DObject
- Get Bounding Box center coordinates for an object
NYA.
- getBBoxSize(float[]).
Method in class l3d.L3DObject
- Get Bounding Box size for an object
NYA.
- getCameraFarClipping().
Method in class l3d.L3DScene
- Gets the camera Far Clipping value
AVAIL.
- getCameraImage(int[]).
Method in class l3d.L3DScene
- Gets the current camera image
NYA.
- getCameraNearClipping().
Method in class l3d.L3DScene
- Gets the camera Near Clipping value
AVAIL.
- getCameraOrientation(float[]).
Method in class l3d.L3DScene
- Gets the current camera rotation
AVAIL.
- getCameraPosition(float[]).
Method in class l3d.L3DScene
- Gets the current camera position
AVAIL.
- getCameraTransform(float[]).
Method in class l3d.L3DScene
- Retrieves current matrix transform on camera
AVAIL.
- getCameraView(float[]).
Method in class l3d.L3DScene
- Gets the camera view
NYA.
- getCollideStyle().
Method in class l3d.L3DObject
- Get Collision Detection mode for an object
NYA.
- getCollisionDetectionMode().
Method in class l3d.L3DScene
- Get the current collision detection mode for the scene
GOOD.
- getColor(float[]).
Method in class l3d.L3DObject
- Sets object color (RGB)
NYA.
- getColorHLS(float[]).
Method in class l3d.L3DObject
- Gets object color (HLS)
Hue, Luminance, Saturation
NYA.
- getFastrenderMode().
Method in class l3d.L3DScene
- Get the current Fast Render mode for the scene
GOOD.
- getFogColor().
Method in class l3d.L3DScene
- Set the fog color in the scene
NYA.
- getFogDistance().
Method in class l3d.L3DScene
- Get the fog distance setting in the scene
NYA.
- getFogState().
Method in class l3d.L3DScene
- Get the fog state in the scene
NYA.
- getFrameRate().
Method in class l3d.L3DScene
- Get the current rendering frame rate
NYA.
- getGeometrySampling().
Method in class l3d.L3DObject
- Get Geometry Type for Object
NYA.
- getGravityMode().
Method in class l3d.L3DScene
- Get the current Gravity mode for the scene
AVAIL.
- getHeadlightState().
Method in class l3d.L3DScene
- Get the current Headlight mode for the scene
GOOD.
- getLightIntensity().
Method in class l3d.L3DScene
- Get the Scene's HeadLight intensity
GOOD.
- getMotionBlurMode().
Method in class l3d.L3DScene
- Get the current Motion Blur mode for the scene
GOOD.
- getName(String).
Method in class l3d.L3DObject
- Get Name
NYA.
- getNavigationMode().
Method in class l3d.L3DScene
- Get the navigation mode for the scene
NYA.
- getNumLights().
Method in class l3d.L3DScene
- Get the number of lights in the current scene
NYA.
- getNumShape().
Method in class l3d.L3DScene
- Get the number of shapes in the current scene
NYA.
- getNumVertices().
Method in class l3d.L3DObject
- Get Number of Vertices on Object
NYA.
- getObject(String).
Method in class l3d.L3DScene
- Retrieve an L3DObject from a scene object
GOOD.
- getOrientation(float[]).
Method in class l3d.L3DObject
- Get Objects Current Orientation
NYA.
- getPosition(float[]).
Method in class l3d.L3DObject
- Get Objects Current Position
NYA.
- getRoot().
Method in class l3d.L3DScene
- Retrieves the top level object of the scene
AVAIL.
- getRotateMatrix(float[], float[], float).
Static method in class l3d.L3DMath
-
- getRotateMatrixF(Float[], Float[], Float).
Static method in class l3d.L3DMath
- Retrieves the rotation component from a matrix comprising only rotations and translations.
- getSceneTextureLightingMode().
Method in class l3d.L3DScene
- Get the Texture Lighting Mode for the scene
AVAIL.
- getSceneURL(String).
Method in class l3d.L3DScene
- Get's this scene's URL
GOOD.
- getShadingMode().
Method in class l3d.L3DObject
- Get Shading Type for Object
NYA.
- getStayOnGroundMode().
Method in class l3d.L3DScene
- Get the current Stay on Ground mode for the scene
GOOD.
- getStereoMode().
Method in class l3d.L3DScene
- Get the current Stereo Mode mode for the scene
NYA.
- getTexture(String).
Method in class l3d.L3DObject
- Get Objects Current Texture
NYA.
- getTextureLightingMode().
Method in class l3d.L3DObject
- Get Texture lighting mode for an object
NYA.
- getToolbarState().
Method in class l3d.L3DScene
- Get the Toolbar state
NYA.
- getTransform(float[]).
Method in class l3d.L3DObject
- Get current Transform of Object
GOOD.
- getTransparency().
Method in class l3d.L3DObject
- Get Objects Transparency value
NYA.
- getVertices(int, float[]).
Method in class l3d.L3DObject
- Get Coordinates of Vertices on Object
NYA.
- getWireframeMode().
Method in class l3d.L3DScene
- Get the current Wireframe mode for the scene
AVAIL.
- gotoCurrentViewpoint().
Method in class l3d.L3DScene
- Return to current viewpoint
NYA.
- gotoNextViewpoint().
Method in class l3d.L3DScene
- Go to next viewpoint
NYA.
- gotoPreviousViewpoint().
Method in class l3d.L3DScene
- Return to previous viewpoint
NYA.
- gotoViewpoint(String, int).
Method in class l3d.L3DScene
- Travel to named viewpoint
AVAIL.
- hide().
Method in class l3d.L3DObject
- Hide Object
GOOD.
- identityMatrix(float[]).
Static method in class l3d.L3DMath
-
- identityMatrixF(Float[]).
Static method in class l3d.L3DMath
- Sets the matrix to the identity matrix
GOOD
- increaseLightIntensity().
Method in class l3d.L3DScene
- Increase the light intensity one point
GOOD.
- invertMatrix(float[], float[]).
Static method in class l3d.L3DMath
-
- invertMatrixF(Float[], Float[]).
Static method in class l3d.L3DMath
- Inverts matrix source and stores the result in matrix destination
GOOD
- L3DObject().
Constructor for class l3d.L3DObject
-
- L3DScene().
Constructor for class l3d.L3DScene
-
- loadAmbientSound(String).
Method in class l3d.L3DScene
- Loads a sound file (.wav) into the scene
NYA.
- loadSceneURL(String).
Method in class l3d.L3DScene
- Replaces the current VRML scene with the identified scene
GOOD.
- loadSceneVRML(String).
Method in class l3d.L3DScene
- Replaces the current VRML scene with the identified VRML code
NYA.
- MODE_GLOBAL.
Static variable in class l3d.L3DObject
-
- MODE_LOCAL.
Static variable in class l3d.L3DObject
- Variables for local/global modes (nLocal)
- MODE_POSTCONCATENATE.
Static variable in class l3d.L3DObject
-
- MODE_PRECONCATENATE.
Static variable in class l3d.L3DObject
-
- MODE_REPLACE.
Static variable in class l3d.L3DObject
- Variables for matrix/transform (nMode) operations
- morph(L3DObject, L3DObject, L3DObject, int, int).
Method in class l3d.L3DObject
- Morphs an object from start object to end object (All must have same # of vertices)
NYA.
- MORPH_BACKWARD.
Static variable in class l3d.L3DObject
-
- MORPH_FORWARD.
Static variable in class l3d.L3DObject
-
- MORPH_LOOP.
Static variable in class l3d.L3DObject
-
- MORPH_PINGPONG.
Static variable in class l3d.L3DObject
- Variables for nMorphType
- moveCamera(float, float, float).
Method in class l3d.L3DScene
- Moves the camera to a new position
AVAIL.
- multiplyMatrix(float[], float[], float[]).
Static method in class l3d.L3DMath
-
- multiplyMatrixF(Float[], Float[], Float[]).
Static method in class l3d.L3DMath
- Multiplies two matrices together
GOOD
- NAVIGATE_FLY.
Static variable in class l3d.L3DScene
-
- NAVIGATE_LOOK.
Static variable in class l3d.L3DScene
-
- NAVIGATE_POINT.
Static variable in class l3d.L3DScene
-
- NAVIGATE_SLIDE.
Static variable in class l3d.L3DScene
-
- NAVIGATE_SPIN.
Static variable in class l3d.L3DScene
-
- NAVIGATE_WALK.
Static variable in class l3d.L3DScene
- Navigation Mode variables
- nObjectId.
Variable in class l3d.L3DObject
-
- normalize(float[]).
Static method in class l3d.L3DMath
-
- normalizeF(Float[]).
Static method in class l3d.L3DMath
- Normalizes a vector to unit length while retaining the ratio between its
X, Y, and Z components
GOOD
- observer.
Variable in class l3d.L3DObject
-
- onAnchorClick(L3DObject, String).
Method in interface l3d.L3DObserver
- Notifies a mouse click event within Live3D Space
GOOD.
- onCameraMove(float[]).
Method in interface l3d.L3DObserver
- Notifies a camera move event within Live3D Space
GOOD.
- onEnter(L3DScene).
Method in interface l3d.L3DObserver
- onEnter notifies the applet what plugin instance is associated with this class
NYA.
- onExit().
Method in interface l3d.L3DObserver
- onExit notifies of the plugin going away
NYA.
- onKeyDown().
Method in interface l3d.L3DObserver
- Notifies a key down event in Live3D Space
NYA.
- onKeyUp().
Method in interface l3d.L3DObserver
- Notifies a key up event in Live3D Space
NYA.
- onMouseClick(L3DObject).
Method in interface l3d.L3DObserver
- Notifies a mouse click event within Live3D Space
GOOD.
- onMouseMove(L3DObject).
Method in interface l3d.L3DObserver
- Notifies a mouse move event within Live3D Space
AVAIL.
- onObjectAdded(L3DObject).
Method in interface l3d.L3DObserver
- Notifies that the object finished loading
GOOD.
- onPopupMenu().
Method in interface l3d.L3DObserver
- Notifies a pop up menu event in Live3D Space
NYA.
- onSceneLoaded(L3DObject).
Method in interface l3d.L3DObserver
- Notifies that the scene finished loading
NYA.
- onSelectionChange(L3DObject).
Method in interface l3d.L3DObserver
- Notifies when a selection change occurs on an object
NYA.
- onStatusChange().
Method in interface l3d.L3DObserver
- Notifies a status change event in Live3D Space
NYA.
- orthoNormalizeMatrix(float[], float[]).
Static method in class l3d.L3DMath
-
- orthoNormalizeMatrixF(Float[], Float[]).
Static method in class l3d.L3DMath
- Ortho-normalizes the source matrix and places the result in the destination matrix
GOOD
- panCamera(float).
Method in class l3d.L3DScene
- Pan Camera
AVAIL.
- pick(int, int).
Method in class l3d.L3DScene
- Identifies object at a given location
NYA.
- playAmbientSound(int).
Method in class l3d.L3DScene
- Plays a loaded sound file
NYA.
- playAnimation(int, int, int).
Method in class l3d.L3DObject
- Plays animation .vue file and applies to object
NYA.
- playSound(int).
Method in class l3d.L3DObject
- Plays Sound
NYA.
- POSTCONCATENATE.
Variable in class l3d.L3DMath
-
- PRECONCATENATE.
Variable in class l3d.L3DMath
- Variables for matrix combine operations
- render().
Method in class l3d.L3DScene
- Forces scene render
GOOD.
- reParent(L3DObject, L3DObject).
Method in class l3d.L3DScene
- Gives an L3DObject a new parent
NYA.
- REPLACE.
Variable in class l3d.L3DMath
-
- requestRender().
Method in class l3d.L3DScene
- Places scene render request in queue
GOOD.
- revolveCamera(float).
Method in class l3d.L3DScene
- Revolve Camera
AVAIL.
- rotate(float, float, float, int, int).
Method in class l3d.L3DObject
- Rotate object
GOOD.
- rotateMatrix(float[], float, float, float, float, int).
Static method in class l3d.L3DMath
-
- rotateMatrixCos(float[], float, float, float, float, float, int).
Static method in class l3d.L3DMath
-
- rotateMatrixCosF(Float[], Float, Float, Float, Float, Float, int).
Static method in class l3d.L3DMath
- Builds a rotation matrix and applies it to matrix,
The angle of rotation is given by the cosine of the angle
(cosangle) and a direction of rotation (rotdir), The operation
may be a pre-concatenation, post-concatenation, or replacement
GOOD
- rotateMatrixF(Float[], Float, Float, Float, Float, int).
Static method in class l3d.L3DMath
- Builds a rotation matrix and applies it to matrix,
The operation may be a pre-concatenation, post-concatenation, or replacement
GOOD
- save(String).
Method in class l3d.L3DScene
- Stream out this scene to the supplied String class
NYA.
- scale(float, float, float, int, int).
Method in class l3d.L3DObject
- Scale object
GOOD.
- scaleMatrix(float[], float, float, float, int).
Static method in class l3d.L3DMath
-
- scaleMatrixF(Float[], Float, Float, Float, int).
Static method in class l3d.L3DMath
- Builds a scaling matrix and applies it to matrix,
The operation may be a pre-concatenation, post-concatenation, or replacement
GOOD
- scaleVector(float[], float, float[]).
Static method in class l3d.L3DMath
-
- scaleVectorF(Float[], Float, Float[]).
Static method in class l3d.L3DMath
- Scales a vector
GOOD
- SEARCHCRITERIA_ALLOBJECTS.
Static variable in class l3d.L3DScene
- FindObject Search Criteria variables
- SEARCHCRITERIA_CHILDOBJECTS.
Static variable in class l3d.L3DScene
-
- SEARCHCRITERIA_PARENTOBJECT.
Static variable in class l3d.L3DScene
-
- SEARCHCRITERIA_SELECTEDOBJECTS.
Static variable in class l3d.L3DScene
-
- SEARCHCRITERIA_SHAPEOBJECTS.
Static variable in class l3d.L3DScene
-
- select(int, int, int).
Method in class l3d.L3DObject
- select an object or multiple objects
NYA.
- setAnchor(String).
Method in class l3d.L3DObject
- Set Anchor
NYA.
- setAnimationMode(int).
Method in class l3d.L3DScene
- Set the Animation mode for the scene
GOOD.
- setAxisAlignment(int).
Method in class l3d.L3DObject
- Turn on/off axis alignment for object
NYA.
- setBackdropImage(String).
Method in class l3d.L3DScene
- Sets background image
GOOD.
- setBackgroundColor(float, float, float).
Method in class l3d.L3DScene
- Sets background color (RGB)
GOOD.
- setBankingMode(int).
Method in class l3d.L3DScene
- Set the banking mode for the scene
GOOD.
- setBBox(float[]).
Method in class l3d.L3DObject
- Set Bounding Box of an object
NYA.
- setBBoxCenter(float[]).
Method in class l3d.L3DObject
- Set Bounding Box center coordinates for an object
NYA.
- setBBoxSize(float[]).
Method in class l3d.L3DObject
- Set Bounding Box size for an object
NYA.
- setCameraFarClipping(float).
Method in class l3d.L3DScene
- Sets the camera Far Clipping value
AVAIL.
- setCameraNearClipping(float).
Method in class l3d.L3DScene
- Sets the camera Near Clipping value
AVAIL.
- setCameraOrientation(float, float, float).
Method in class l3d.L3DScene
- Rotates the camera to a new position
AVAIL.
- setCameraPosition(float, float, float).
Method in class l3d.L3DScene
- Sets the camera to a new position
AVAIL.
- setCameraTransform(float[]).
Method in class l3d.L3DScene
- Applies matrix transform to camera
AVAIL.
- setCameraView(float, float, float, float, float, float, float, float, float).
Method in class l3d.L3DScene
- Sets the camera view
AVAIL.
- setCollideStyle(int).
Method in class l3d.L3DObject
- Set Collision Detection mode for an object
NYA.
- setCollisionDetectionMode(int).
Method in class l3d.L3DScene
- Set the collision detection mode for the scene
GOOD.
- setColor(float, float, float).
Method in class l3d.L3DObject
- Sets object color (RGB)
GOOD.
- setColorHLS(float, float, float).
Method in class l3d.L3DObject
- Sets object color (HLS)
Hue, Luminance, Saturation
GOOD.
- setDescription(String).
Method in class l3d.L3DObject
- Sets object info description
NYA.
- setFastrenderMode(int).
Method in class l3d.L3DScene
- Set the Fast Render mode for the scene
GOOD.
- setFogColor(float, float, float).
Method in class l3d.L3DScene
- Set the fog color in the scene
NYA.
- setFogDistance(float).
Method in class l3d.L3DScene
- Set the fog distance in the scene
NYA.
- setFogState(int).
Method in class l3d.L3DScene
- Set the fog state in the scene
NYA.
- setGeometrySampling(int).
Method in class l3d.L3DObject
- Set Geometry Type for Object
NYA.
- setGravityMode(int).
Method in class l3d.L3DScene
- Set the Gravity mode for the scene
AVAIL.
- setHeadlightState(int).
Method in class l3d.L3DScene
- Set the Headlight mode for the scene
GOOD.
- setLightIntensity(float).
Method in class l3d.L3DScene
- Set the Scene's HeadLight intensity
GOOD.
- setMotionBlurMode(int).
Method in class l3d.L3DScene
- Set the Motion Blur mode for the scene
GOOD.
- setName(String).
Method in class l3d.L3DObject
- Set Name
NYA.
- setNavigationMode(int).
Method in class l3d.L3DScene
- Set the navigation mode for the scene
NYA.
- setOrientation(float, float, float).
Method in class l3d.L3DObject
- Sets object orientation
NYA.
- setPosition(float, float, float).
Method in class l3d.L3DObject
- Sets object position
NYA.
- setSceneTextureLightingMode(int).
Method in class l3d.L3DScene
- Set the Texture Lighting mode for the scene
AVAIL.
- setShadingMode(int).
Method in class l3d.L3DObject
- Set Shading Type for Object
NYA.
- setStayOnGroundMode(int).
Method in class l3d.L3DScene
- Set the Stay on Ground mode for the scene
GOOD.
- setStereoMode(int).
Method in class l3d.L3DScene
- Set the Stereo Mode mode for the scene
NYA.
- setTexture(String).
Method in class l3d.L3DObject
- Set Objects Current Texture
NYA.
- setTextureLightingMode(int).
Method in class l3d.L3DObject
- Set Texture lighting mode for an object
NYA.
- setToolbarState(int).
Method in class l3d.L3DScene
- Set the Toolbar state
NYA.
- setTransparency(float).
Method in class l3d.L3DObject
- Set Objects Transparency value
GOOD.
- setVertices(int, float[]).
Method in class l3d.L3DObject
- Set Coordinates of Vertices on Object
NYA.
- setWireframeMode(int).
Method in class l3d.L3DScene
- Set the Wireframe mode for the scene
AVAIL.
- SHADE_FLAT.
Static variable in class l3d.L3DScene
-
- SHADE_SMOOTH.
Static variable in class l3d.L3DScene
- Shading Mode variables
- SHADINGMODE_FLAT.
Static variable in class l3d.L3DObject
-
- SHADINGMODE_NONE.
Static variable in class l3d.L3DObject
-
- SHADINGMODE_PHONG.
Static variable in class l3d.L3DObject
-
- SHADINGMODE_SMOOTH.
Static variable in class l3d.L3DObject
- Variables for shading operations
- show().
Method in class l3d.L3DObject
- Show Object
GOOD.
- SOUND_LOOP.
Static variable in class l3d.L3DObject
-
- SOUND_PLAY_ONCE.
Static variable in class l3d.L3DObject
- Variables for Sound nPlayMode
- spin(float, float, float, float, int).
Method in class l3d.L3DObject
- Turns on the spin mode and sets its parameters
NYA.
- stopAmbientSound().
Method in class l3d.L3DScene
- Stops a playing sound
NYA.
- streamOut(String).
Method in class l3d.L3DObject
- Stream out this to the specified string ...
- TEXTURE_LIGHT_OFF.
Static variable in class l3d.L3DObject
-
- TEXTURE_LIGHT_ON.
Static variable in class l3d.L3DObject
- Variables for nTextureLightingMode
- tiltCamera(float).
Method in class l3d.L3DScene
- Tilt Camera
AVAIL.
- transform(float[], int).
Method in class l3d.L3DObject
- Transform object
GOOD.
- transformMatrix(float[], float[], int).
Static method in class l3d.L3DMath
-
- transformMatrixF(Float[], Float[], int).
Static method in class l3d.L3DMath
- Applies the transformation matrix source to matrix dest
GOOD
- transformPoint(float[], float[], float[]).
Static method in class l3d.L3DMath
-
- transformPointF(Float[], Float[], Float[]).
Static method in class l3d.L3DMath
- Applies a transformation matrix to a point
GOOD
- transformVector(float[], float[], float[]).
Static method in class l3d.L3DMath
-
- transformVectorF(Float[], Float[], Float[]).
Static method in class l3d.L3DMath
- Applies a transformation matrix to a vector.
- translate(float, float, float, int, int).
Method in class l3d.L3DObject
- Translate object
GOOD.
- translateMatrix(float[], float, float, float, int).
Static method in class l3d.L3DMath
-
- translateMatrixF(Float[], Float, Float, Float, int).
Static method in class l3d.L3DMath
- Builds a translation matrix and applies it to matrix, The operation
may be a pre-concatenation, post-concatenation, or replacement
GOOD