Index of all Fields and Methods
All Packages  Class Hierarchy

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Index of all Fields and Methods

A

addCone(float, float, int). Method in class l3d.L3DScene
Creates a new cone object GOOD.
addCube(float, float, float). Method in class l3d.L3DScene
Creates a new cube object NYA.
addCylinder(float, float, float, int). Method in class l3d.L3DScene
Creates a new cylinder object NYA.
addDisc(float, float, int). Method in class l3d.L3DScene
Creates a new disc object NYA.
addLight(int, float[], float[], float[], float, float, float, float). Method in class l3d.L3DScene
Add a light to the current scene NYA.
addSphere(float, int). Method in class l3d.L3DScene
Creates a new sphere object NYA.
addSprite(String). Method in class l3d.L3DScene
Creates a new sprite object NYA.
addURL(String, String, float, float, float, float, float, float). Method in class l3d.L3DScene
Add the URL to the scene AVAIL.
addVector(float[], float[], float[]). Static method in class l3d.L3DMath
addVectorF(Float[], Float[], Float[]). Static method in class l3d.L3DMath
Adds two vectors GOOD
addViewpoint(int, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float). Method in class l3d.L3DScene
Add a viewpoint to the current scene NYA.
addVRML(String, String, float, float, float, float, float, float). Method in class l3d.L3DScene
Add a VRML object to the current scene GOOD.
advise(L3DObserver, L3DObject, String). Method in class l3d.L3DScene
Advise for an event GOOD.
animate(String). Method in class l3d.L3DObject
Loads animation .vue file and applies to object NYA.
ANIMATE_BACKWARD. Static variable in class l3d.L3DObject
ANIMATE_FORWARD. Static variable in class l3d.L3DObject
ANIMATE_LOOP. Static variable in class l3d.L3DObject
ANIMATE_PINGPONG. Static variable in class l3d.L3DObject
Variables for Animation nPlayMode
animateToViewpoint(float, float, float). Method in class l3d.L3DScene
Animates to the defined viewpoint NYA.
AXISALIGNMENT_NONE. Static variable in class l3d.L3DObject
AXISALIGNMENT_XYZ. Static variable in class l3d.L3DObject
AXISALIGNMENT_ZORIENTX. Static variable in class l3d.L3DObject
AXISALIGNMENT_ZORIENTY. Static variable in class l3d.L3DObject
Variables for Axis Alignment operations

B

BOOL_FALSE. Static variable in class l3d.L3DScene
BOOL_TRUE. Static variable in class l3d.L3DScene
Boolean variables

C

clone(). Method in class l3d.L3DObject
Creates a clone of the object, A new instance is allocated and a bitwise clone of the current object is place in the new object.
COLLISION_OFF. Static variable in class l3d.L3DObject
COLLISION_ON. Static variable in class l3d.L3DObject
Variables for nCollideStyle
CONTINUEPROCESSING_OFF. Static variable in class l3d.L3DScene
Continue Processing variables
CONTINUEPROCESSING_ON. Static variable in class l3d.L3DScene
crossProduct(float[], float[], float[]). Static method in class l3d.L3DMath
crossProductF(Float[], Float[], Float[]). Static method in class l3d.L3DMath
Calculates the cross product of two vectors GOOD

D

decreaseLightIntensity(). Method in class l3d.L3DScene
Decreases the light intensity one point GOOD.
deleteObject(L3DObject). Method in class l3d.L3DScene
Deletes an object from the scene AVAIL.
dotProduct(float[], float[], float[]). Static method in class l3d.L3DMath
dotProductF(Float[], Float[], Float[]). Static method in class l3d.L3DMath
Calculates the dot product of two vectors GOOD
DRAW_POINTCLOUD. Static variable in class l3d.L3DScene
DRAW_SOLID. Static variable in class l3d.L3DScene
DRAW_WIREFRAME. Static variable in class l3d.L3DScene
Draw Mode variables

F

findObject(L3DObject, int). Method in class l3d.L3DScene
Finds an object NYA.

G

GEOMETRYMODE_EMPTY. Static variable in class l3d.L3DObject
GEOMETRYMODE_POINTS. Static variable in class l3d.L3DObject
GEOMETRYMODE_SOLID. Static variable in class l3d.L3DObject
GEOMETRYMODE_WIREFRAME. Static variable in class l3d.L3DObject
Variables for geometry sampling operations
getAnchor(String). Method in class l3d.L3DObject
Get Anchor NYA.
getAnimationMode(). Method in class l3d.L3DScene
Get the current Animation mode for the scene GOOD.
getAxisAlignment(). Method in class l3d.L3DObject
Get axis alignment state for object NYA.
getBackdropImage(String). Method in class l3d.L3DScene
Returns a background image for the VRML scene NYA.
getBackgroundColor(float[]). Method in class l3d.L3DScene
Gets background color (RGB) NYA.
getBankingMode(). Method in class l3d.L3DScene
Get the current banking mode for the scene GOOD.
getBBox(float[]). Method in class l3d.L3DObject
Get Bounding Box of an object NYA.
getBBoxCenter(float[]). Method in class l3d.L3DObject
Get Bounding Box center coordinates for an object NYA.
getBBoxSize(float[]). Method in class l3d.L3DObject
Get Bounding Box size for an object NYA.
getCameraFarClipping(). Method in class l3d.L3DScene
Gets the camera Far Clipping value AVAIL.
getCameraImage(int[]). Method in class l3d.L3DScene
Gets the current camera image NYA.
getCameraNearClipping(). Method in class l3d.L3DScene
Gets the camera Near Clipping value AVAIL.
getCameraOrientation(float[]). Method in class l3d.L3DScene
Gets the current camera rotation AVAIL.
getCameraPosition(float[]). Method in class l3d.L3DScene
Gets the current camera position AVAIL.
getCameraTransform(float[]). Method in class l3d.L3DScene
Retrieves current matrix transform on camera AVAIL.
getCameraView(float[]). Method in class l3d.L3DScene
Gets the camera view NYA.
getCollideStyle(). Method in class l3d.L3DObject
Get Collision Detection mode for an object NYA.
getCollisionDetectionMode(). Method in class l3d.L3DScene
Get the current collision detection mode for the scene GOOD.
getColor(float[]). Method in class l3d.L3DObject
Sets object color (RGB) NYA.
getColorHLS(float[]). Method in class l3d.L3DObject
Gets object color (HLS) Hue, Luminance, Saturation NYA.
getFastrenderMode(). Method in class l3d.L3DScene
Get the current Fast Render mode for the scene GOOD.
getFogColor(). Method in class l3d.L3DScene
Set the fog color in the scene NYA.
getFogDistance(). Method in class l3d.L3DScene
Get the fog distance setting in the scene NYA.
getFogState(). Method in class l3d.L3DScene
Get the fog state in the scene NYA.
getFrameRate(). Method in class l3d.L3DScene
Get the current rendering frame rate NYA.
getGeometrySampling(). Method in class l3d.L3DObject
Get Geometry Type for Object NYA.
getGravityMode(). Method in class l3d.L3DScene
Get the current Gravity mode for the scene AVAIL.
getHeadlightState(). Method in class l3d.L3DScene
Get the current Headlight mode for the scene GOOD.
getLightIntensity(). Method in class l3d.L3DScene
Get the Scene's HeadLight intensity GOOD.
getMotionBlurMode(). Method in class l3d.L3DScene
Get the current Motion Blur mode for the scene GOOD.
getName(String). Method in class l3d.L3DObject
Get Name NYA.
getNavigationMode(). Method in class l3d.L3DScene
Get the navigation mode for the scene NYA.
getNumLights(). Method in class l3d.L3DScene
Get the number of lights in the current scene NYA.
getNumShape(). Method in class l3d.L3DScene
Get the number of shapes in the current scene NYA.
getNumVertices(). Method in class l3d.L3DObject
Get Number of Vertices on Object NYA.
getObject(String). Method in class l3d.L3DScene
Retrieve an L3DObject from a scene object GOOD.
getOrientation(float[]). Method in class l3d.L3DObject
Get Objects Current Orientation NYA.
getPosition(float[]). Method in class l3d.L3DObject
Get Objects Current Position NYA.
getRoot(). Method in class l3d.L3DScene
Retrieves the top level object of the scene AVAIL.
getRotateMatrix(float[], float[], float). Static method in class l3d.L3DMath
getRotateMatrixF(Float[], Float[], Float). Static method in class l3d.L3DMath
Retrieves the rotation component from a matrix comprising only rotations and translations.
getSceneTextureLightingMode(). Method in class l3d.L3DScene
Get the Texture Lighting Mode for the scene AVAIL.
getSceneURL(String). Method in class l3d.L3DScene
Get's this scene's URL GOOD.
getShadingMode(). Method in class l3d.L3DObject
Get Shading Type for Object NYA.
getStayOnGroundMode(). Method in class l3d.L3DScene
Get the current Stay on Ground mode for the scene GOOD.
getStereoMode(). Method in class l3d.L3DScene
Get the current Stereo Mode mode for the scene NYA.
getTexture(String). Method in class l3d.L3DObject
Get Objects Current Texture NYA.
getTextureLightingMode(). Method in class l3d.L3DObject
Get Texture lighting mode for an object NYA.
getToolbarState(). Method in class l3d.L3DScene
Get the Toolbar state NYA.
getTransform(float[]). Method in class l3d.L3DObject
Get current Transform of Object GOOD.
getTransparency(). Method in class l3d.L3DObject
Get Objects Transparency value NYA.
getVertices(int, float[]). Method in class l3d.L3DObject
Get Coordinates of Vertices on Object NYA.
getWireframeMode(). Method in class l3d.L3DScene
Get the current Wireframe mode for the scene AVAIL.
gotoCurrentViewpoint(). Method in class l3d.L3DScene
Return to current viewpoint NYA.
gotoNextViewpoint(). Method in class l3d.L3DScene
Go to next viewpoint NYA.
gotoPreviousViewpoint(). Method in class l3d.L3DScene
Return to previous viewpoint NYA.
gotoViewpoint(String, int). Method in class l3d.L3DScene
Travel to named viewpoint AVAIL.

H

hide(). Method in class l3d.L3DObject
Hide Object GOOD.

I

identityMatrix(float[]). Static method in class l3d.L3DMath
identityMatrixF(Float[]). Static method in class l3d.L3DMath
Sets the matrix to the identity matrix GOOD
increaseLightIntensity(). Method in class l3d.L3DScene
Increase the light intensity one point GOOD.
invertMatrix(float[], float[]). Static method in class l3d.L3DMath
invertMatrixF(Float[], Float[]). Static method in class l3d.L3DMath
Inverts matrix source and stores the result in matrix destination GOOD

L

L3DObject(). Constructor for class l3d.L3DObject
L3DScene(). Constructor for class l3d.L3DScene
loadAmbientSound(String). Method in class l3d.L3DScene
Loads a sound file (.wav) into the scene NYA.
loadSceneURL(String). Method in class l3d.L3DScene
Replaces the current VRML scene with the identified scene GOOD.
loadSceneVRML(String). Method in class l3d.L3DScene
Replaces the current VRML scene with the identified VRML code NYA.

M

MODE_GLOBAL. Static variable in class l3d.L3DObject
MODE_LOCAL. Static variable in class l3d.L3DObject
Variables for local/global modes (nLocal)
MODE_POSTCONCATENATE. Static variable in class l3d.L3DObject
MODE_PRECONCATENATE. Static variable in class l3d.L3DObject
MODE_REPLACE. Static variable in class l3d.L3DObject
Variables for matrix/transform (nMode) operations
morph(L3DObject, L3DObject, L3DObject, int, int). Method in class l3d.L3DObject
Morphs an object from start object to end object (All must have same # of vertices) NYA.
MORPH_BACKWARD. Static variable in class l3d.L3DObject
MORPH_FORWARD. Static variable in class l3d.L3DObject
MORPH_LOOP. Static variable in class l3d.L3DObject
MORPH_PINGPONG. Static variable in class l3d.L3DObject
Variables for nMorphType
moveCamera(float, float, float). Method in class l3d.L3DScene
Moves the camera to a new position AVAIL.
multiplyMatrix(float[], float[], float[]). Static method in class l3d.L3DMath
multiplyMatrixF(Float[], Float[], Float[]). Static method in class l3d.L3DMath
Multiplies two matrices together GOOD

N

NAVIGATE_FLY. Static variable in class l3d.L3DScene
NAVIGATE_LOOK. Static variable in class l3d.L3DScene
NAVIGATE_POINT. Static variable in class l3d.L3DScene
NAVIGATE_SLIDE. Static variable in class l3d.L3DScene
NAVIGATE_SPIN. Static variable in class l3d.L3DScene
NAVIGATE_WALK. Static variable in class l3d.L3DScene
Navigation Mode variables
nObjectId. Variable in class l3d.L3DObject
normalize(float[]). Static method in class l3d.L3DMath
normalizeF(Float[]). Static method in class l3d.L3DMath
Normalizes a vector to unit length while retaining the ratio between its X, Y, and Z components GOOD

O

observer. Variable in class l3d.L3DObject
onAnchorClick(L3DObject, String). Method in interface l3d.L3DObserver
Notifies a mouse click event within Live3D Space GOOD.
onCameraMove(float[]). Method in interface l3d.L3DObserver
Notifies a camera move event within Live3D Space GOOD.
onEnter(L3DScene). Method in interface l3d.L3DObserver
onEnter notifies the applet what plugin instance is associated with this class NYA.
onExit(). Method in interface l3d.L3DObserver
onExit notifies of the plugin going away NYA.
onKeyDown(). Method in interface l3d.L3DObserver
Notifies a key down event in Live3D Space NYA.
onKeyUp(). Method in interface l3d.L3DObserver
Notifies a key up event in Live3D Space NYA.
onMouseClick(L3DObject). Method in interface l3d.L3DObserver
Notifies a mouse click event within Live3D Space GOOD.
onMouseMove(L3DObject). Method in interface l3d.L3DObserver
Notifies a mouse move event within Live3D Space AVAIL.
onObjectAdded(L3DObject). Method in interface l3d.L3DObserver
Notifies that the object finished loading GOOD.
onPopupMenu(). Method in interface l3d.L3DObserver
Notifies a pop up menu event in Live3D Space NYA.
onSceneLoaded(L3DObject). Method in interface l3d.L3DObserver
Notifies that the scene finished loading NYA.
onSelectionChange(L3DObject). Method in interface l3d.L3DObserver
Notifies when a selection change occurs on an object NYA.
onStatusChange(). Method in interface l3d.L3DObserver
Notifies a status change event in Live3D Space NYA.
orthoNormalizeMatrix(float[], float[]). Static method in class l3d.L3DMath
orthoNormalizeMatrixF(Float[], Float[]). Static method in class l3d.L3DMath
Ortho-normalizes the source matrix and places the result in the destination matrix GOOD

P

panCamera(float). Method in class l3d.L3DScene
Pan Camera AVAIL.
pick(int, int). Method in class l3d.L3DScene
Identifies object at a given location NYA.
playAmbientSound(int). Method in class l3d.L3DScene
Plays a loaded sound file NYA.
playAnimation(int, int, int). Method in class l3d.L3DObject
Plays animation .vue file and applies to object NYA.
playSound(int). Method in class l3d.L3DObject
Plays Sound NYA.
POSTCONCATENATE. Variable in class l3d.L3DMath
PRECONCATENATE. Variable in class l3d.L3DMath
Variables for matrix combine operations

R

render(). Method in class l3d.L3DScene
Forces scene render GOOD.
reParent(L3DObject, L3DObject). Method in class l3d.L3DScene
Gives an L3DObject a new parent NYA.
REPLACE. Variable in class l3d.L3DMath
requestRender(). Method in class l3d.L3DScene
Places scene render request in queue GOOD.
revolveCamera(float). Method in class l3d.L3DScene
Revolve Camera AVAIL.
rotate(float, float, float, int, int). Method in class l3d.L3DObject
Rotate object GOOD.
rotateMatrix(float[], float, float, float, float, int). Static method in class l3d.L3DMath
rotateMatrixCos(float[], float, float, float, float, float, int). Static method in class l3d.L3DMath
rotateMatrixCosF(Float[], Float, Float, Float, Float, Float, int). Static method in class l3d.L3DMath
Builds a rotation matrix and applies it to matrix, The angle of rotation is given by the cosine of the angle (cosangle) and a direction of rotation (rotdir), The operation may be a pre-concatenation, post-concatenation, or replacement GOOD
rotateMatrixF(Float[], Float, Float, Float, Float, int). Static method in class l3d.L3DMath
Builds a rotation matrix and applies it to matrix, The operation may be a pre-concatenation, post-concatenation, or replacement GOOD

S

save(String). Method in class l3d.L3DScene
Stream out this scene to the supplied String class NYA.
scale(float, float, float, int, int). Method in class l3d.L3DObject
Scale object GOOD.
scaleMatrix(float[], float, float, float, int). Static method in class l3d.L3DMath
scaleMatrixF(Float[], Float, Float, Float, int). Static method in class l3d.L3DMath
Builds a scaling matrix and applies it to matrix, The operation may be a pre-concatenation, post-concatenation, or replacement GOOD
scaleVector(float[], float, float[]). Static method in class l3d.L3DMath
scaleVectorF(Float[], Float, Float[]). Static method in class l3d.L3DMath
Scales a vector GOOD
SEARCHCRITERIA_ALLOBJECTS. Static variable in class l3d.L3DScene
FindObject Search Criteria variables
SEARCHCRITERIA_CHILDOBJECTS. Static variable in class l3d.L3DScene
SEARCHCRITERIA_PARENTOBJECT. Static variable in class l3d.L3DScene
SEARCHCRITERIA_SELECTEDOBJECTS. Static variable in class l3d.L3DScene
SEARCHCRITERIA_SHAPEOBJECTS. Static variable in class l3d.L3DScene
select(int, int, int). Method in class l3d.L3DObject
select an object or multiple objects NYA.
setAnchor(String). Method in class l3d.L3DObject
Set Anchor NYA.
setAnimationMode(int). Method in class l3d.L3DScene
Set the Animation mode for the scene GOOD.
setAxisAlignment(int). Method in class l3d.L3DObject
Turn on/off axis alignment for object NYA.
setBackdropImage(String). Method in class l3d.L3DScene
Sets background image GOOD.
setBackgroundColor(float, float, float). Method in class l3d.L3DScene
Sets background color (RGB) GOOD.
setBankingMode(int). Method in class l3d.L3DScene
Set the banking mode for the scene GOOD.
setBBox(float[]). Method in class l3d.L3DObject
Set Bounding Box of an object NYA.
setBBoxCenter(float[]). Method in class l3d.L3DObject
Set Bounding Box center coordinates for an object NYA.
setBBoxSize(float[]). Method in class l3d.L3DObject
Set Bounding Box size for an object NYA.
setCameraFarClipping(float). Method in class l3d.L3DScene
Sets the camera Far Clipping value AVAIL.
setCameraNearClipping(float). Method in class l3d.L3DScene
Sets the camera Near Clipping value AVAIL.
setCameraOrientation(float, float, float). Method in class l3d.L3DScene
Rotates the camera to a new position AVAIL.
setCameraPosition(float, float, float). Method in class l3d.L3DScene
Sets the camera to a new position AVAIL.
setCameraTransform(float[]). Method in class l3d.L3DScene
Applies matrix transform to camera AVAIL.
setCameraView(float, float, float, float, float, float, float, float, float). Method in class l3d.L3DScene
Sets the camera view AVAIL.
setCollideStyle(int). Method in class l3d.L3DObject
Set Collision Detection mode for an object NYA.
setCollisionDetectionMode(int). Method in class l3d.L3DScene
Set the collision detection mode for the scene GOOD.
setColor(float, float, float). Method in class l3d.L3DObject
Sets object color (RGB) GOOD.
setColorHLS(float, float, float). Method in class l3d.L3DObject
Sets object color (HLS) Hue, Luminance, Saturation GOOD.
setDescription(String). Method in class l3d.L3DObject
Sets object info description NYA.
setFastrenderMode(int). Method in class l3d.L3DScene
Set the Fast Render mode for the scene GOOD.
setFogColor(float, float, float). Method in class l3d.L3DScene
Set the fog color in the scene NYA.
setFogDistance(float). Method in class l3d.L3DScene
Set the fog distance in the scene NYA.
setFogState(int). Method in class l3d.L3DScene
Set the fog state in the scene NYA.
setGeometrySampling(int). Method in class l3d.L3DObject
Set Geometry Type for Object NYA.
setGravityMode(int). Method in class l3d.L3DScene
Set the Gravity mode for the scene AVAIL.
setHeadlightState(int). Method in class l3d.L3DScene
Set the Headlight mode for the scene GOOD.
setLightIntensity(float). Method in class l3d.L3DScene
Set the Scene's HeadLight intensity GOOD.
setMotionBlurMode(int). Method in class l3d.L3DScene
Set the Motion Blur mode for the scene GOOD.
setName(String). Method in class l3d.L3DObject
Set Name NYA.
setNavigationMode(int). Method in class l3d.L3DScene
Set the navigation mode for the scene NYA.
setOrientation(float, float, float). Method in class l3d.L3DObject
Sets object orientation NYA.
setPosition(float, float, float). Method in class l3d.L3DObject
Sets object position NYA.
setSceneTextureLightingMode(int). Method in class l3d.L3DScene
Set the Texture Lighting mode for the scene AVAIL.
setShadingMode(int). Method in class l3d.L3DObject
Set Shading Type for Object NYA.
setStayOnGroundMode(int). Method in class l3d.L3DScene
Set the Stay on Ground mode for the scene GOOD.
setStereoMode(int). Method in class l3d.L3DScene
Set the Stereo Mode mode for the scene NYA.
setTexture(String). Method in class l3d.L3DObject
Set Objects Current Texture NYA.
setTextureLightingMode(int). Method in class l3d.L3DObject
Set Texture lighting mode for an object NYA.
setToolbarState(int). Method in class l3d.L3DScene
Set the Toolbar state NYA.
setTransparency(float). Method in class l3d.L3DObject
Set Objects Transparency value GOOD.
setVertices(int, float[]). Method in class l3d.L3DObject
Set Coordinates of Vertices on Object NYA.
setWireframeMode(int). Method in class l3d.L3DScene
Set the Wireframe mode for the scene AVAIL.
SHADE_FLAT. Static variable in class l3d.L3DScene
SHADE_SMOOTH. Static variable in class l3d.L3DScene
Shading Mode variables
SHADINGMODE_FLAT. Static variable in class l3d.L3DObject
SHADINGMODE_NONE. Static variable in class l3d.L3DObject
SHADINGMODE_PHONG. Static variable in class l3d.L3DObject
SHADINGMODE_SMOOTH. Static variable in class l3d.L3DObject
Variables for shading operations
show(). Method in class l3d.L3DObject
Show Object GOOD.
SOUND_LOOP. Static variable in class l3d.L3DObject
SOUND_PLAY_ONCE. Static variable in class l3d.L3DObject
Variables for Sound nPlayMode
spin(float, float, float, float, int). Method in class l3d.L3DObject
Turns on the spin mode and sets its parameters NYA.
stopAmbientSound(). Method in class l3d.L3DScene
Stops a playing sound NYA.
streamOut(String). Method in class l3d.L3DObject
Stream out this to the specified string ...

T

TEXTURE_LIGHT_OFF. Static variable in class l3d.L3DObject
TEXTURE_LIGHT_ON. Static variable in class l3d.L3DObject
Variables for nTextureLightingMode
tiltCamera(float). Method in class l3d.L3DScene
Tilt Camera AVAIL.
transform(float[], int). Method in class l3d.L3DObject
Transform object GOOD.
transformMatrix(float[], float[], int). Static method in class l3d.L3DMath
transformMatrixF(Float[], Float[], int). Static method in class l3d.L3DMath
Applies the transformation matrix source to matrix dest GOOD
transformPoint(float[], float[], float[]). Static method in class l3d.L3DMath
transformPointF(Float[], Float[], Float[]). Static method in class l3d.L3DMath
Applies a transformation matrix to a point GOOD
transformVector(float[], float[], float[]). Static method in class l3d.L3DMath
transformVectorF(Float[], Float[], Float[]). Static method in class l3d.L3DMath
Applies a transformation matrix to a vector.
translate(float, float, float, int, int). Method in class l3d.L3DObject
Translate object GOOD.
translateMatrix(float[], float, float, float, int). Static method in class l3d.L3DMath
translateMatrixF(Float[], Float, Float, Float, int). Static method in class l3d.L3DMath
Builds a translation matrix and applies it to matrix, The operation may be a pre-concatenation, post-concatenation, or replacement GOOD